Magic Item Creation -- Introduction
See Changed Below!
Magical item creation works differently in the Arborian world.
-Barring scribe scroll and brew potion, Mithril is an entry-level minimum requirement in all magical item creation. Some magic items can be created without the use of Mithril, however, it would still require hard to find materials as explained below.
-The Imperials have the monopoly on Mithril and are unwilling to trade it to other governments at this time. Even the black markets cannot acquire it for trade. As a result, the other nearby governments withhold other similar resources until such a time that the Imperium eases up on some of their current practices regarding free trade and treatment of it’s citizens (namely, those on the Isle of Tiernan).
-The Elves have a monopoly on special woods, leather and herbs for magical item creation.
-The Dwarves have a monopoly on Adamantium, which can be used in place of Mithril for magical item creation.
-The desert peoples have a monopoly on the special fabrics and techniques for magical item creation.
-Currently, The Elves, Dwarves and the desert people freely trade with each other of these resources, however, to guard against export to the Imperials such items will not be easily obtainable.
-If policies can be changed within the various governments magical item creation among the player characters will become easier.
With regards to feats, all spell casting classes receive the following feats as class abilities, for free at the listed levels:
1st Scribe Scroll
3rd Brew Potion
Wizards receive the remaining item creation feats for free. However, wizards have their own sacrifices they must endure. See Arcane Magic for more details.
In addition to the special materials required, additional quests may be necessary in order to complete a magical item. The more powerful the item, the more difficult the quest.
The main reason for all of this was because the current level of civilization is not built upon an older one that could create very many magical items. D&D/Pathfinder currently assume that there are very ancient cultures with lost magics and ancient ruins for plunder. This is not the case in Arboria. There has not been a ‘magic item boom’ where such things are plentiful. It’s happening right now.
This is to make magic items more desirable. The current systems make the creation of magic items too easy and less ‘special’. It is my intent to give out magical items…and I’d really like to. However, the current world politics and situations I’ve designed don’t allow it…yet.