World of Arboria Homebrew Handout (Changes Below!)
I’ll be using bullet points to try and keep the information concise and specific. Otherwise, I’d just ramble (I think I did):
- 1500 years ago the Isle of Tiernan was discovered. Soon after, the first ever and so far only source of Mithril was discovered on the Isle. The mine itself has been contested for many generations by the Hobgoblin Regime and their dwarven neighbors. Both sides claim ownership. The Imperium and the Hobgoblin Regime made an agreement very quickly whereby the Hobgoblins controlled the mine for 500 years, then transferred ownership to the Imperium. For the last 1000 years, the Imperium has owned and operated the mithral mine with the Hobgoblins alongside as administrators for those sentenced to hard labor by the Imperium. (Known History)
- 1000 years ago there was a uprising by the settlers and indigenous races on the Isle. They were soundly beaten, and they and their families and ancestors were sentenced to indentured punishment for most of their lives. (Known History)
- 10000 years ago at the dawn of the Iron Age the world was different socially, economically and geologically. A great war against a devious and strange adversary called the “Eldenfell” had raged on for centuries. They used strange magic and weapons, and captured or killed many intelligent beings. It is not known when the war ended. (Recently Discovered Ancient History).
- The world has some type of supernatural disease that is referred to as Corruption. It manifests in many ways. Sometimes as a source from the ground. Other times, it could be a poison filled mist. It can appear in mundane items, in buildings or in people. Sometimes it’s just there. Other times, it becomes manifest based on actions of others. (Known History)
- Mystics of Dyna have special training that allows them to address sources of Corruption better than most people. They are primarily based in the Imperium, however, they are also known to wander either solitary or in very small groups (no more than 3, usually). Their ways are strange, and most mundane people usually shy away from them. (Known History).
- Corruption has been present from the Age of Reconciliation when the gods answered the call to heal the world. The gods are directly tied to the fate of the world and as such if the world is destroyed then the gods themselves will perish. Many times in many philosophical teachings there is made mention that “The right thing to do is not always the correct thing to do.” Examples of this is when the God of Greed and the God of Healing joined forces to heal a major tear in the fabric of reality. (Known History)
- The further one goes from the Imperial Cities, the more ‘freedom’ one will have, but at a cost. Lands become wilder, civilization becomes less civil, and pockets of Corruption become more apparent.
- Even though gold is used as currency, most people don’t really use gold in currency form. For the common man, copper and silver are more acceptable, and even silver draws unwelcome eyes.
Wearing or using Mithril in Imperial lands is a crime, as it assumes a high ranking Imperial guardsman was killed to acquire such a rare metal. The most powerful magical items that can be found for sale are scrolls and potions.
- Wizards receive all Magic Item Crafting feast as class abilities at the appropriate level. However, there is a higher ‘price’ the the wizard pays. More details on this if anyone plays a wizard and attempts crafting.
- Due to their design, Heavy Crossbows have the same reload speed as light crossbows (foot/gravity device).
- The Gunslinger Class does not exist.
- Gnomes are garden pets, used in times of famine to replace potatoes.
The classes may have has limited weapon bonuses due to the nature of magical item access for other classes.
- All “Detect” spells can also detect the presence but not strength of Corruption.
If play begins on the Isle of Tiernan, all PCs are assumed to not be indentured to the Imperium unless they desire that in their background.The law has been abolished.
- Do not under estimate the power of the Empire.
- Do not under estimate the power of the Regime.
- Remember to try and forget what is standard in all the years we’ve been gaming. I’m changing some of the standard tropes found in previous editions. For example, not all goblins are level 1 PC fodder.
- I won’t be a dick. Even though it’s a sandbox, events can and will happen beyond the PCs capabilities or control. If a scenario has to play out a certain way (there are very few planned) I will do everything possible to not play the “DM Hand”, but I will use it if we spend too much time going in circles.
- Not everything will turn out as expected. Some things can and will happen that won’t be immediately apparent or understood by the players and may not come to the forefront for several sessions. I’m like a bad magician; if you miss anything, I’ll tell you all about it after the trick is over. I think some of my ideas are cool, and I want to share them with you badly. But, sharing too early ruins the fun.
- No intra-party conflicts unless generated by an outside (NPC) source. For example, I played a paladin once, exploring the Abyss. A party member started to change into a vampire. Knowing my character usually attacks them on site I decided that as a player such full on conflict would be detrimental to the player specifically and to the party as a whole. I felt it was better to take a minor alignment hit to attempt to redeem a party member than to slay them outright…plus, it makes a good story.
- I don’t like to say no but, sometimes I have to.
- If a character gets killed I will do my best to try and make the death meaningful. Also, death is only as permanent as the player wants…except in a TPK.
- If perchance there is a TPK, that current campaign will end. However, I can still run another campaign immediately following. I’ve written in ‘trapdoors’.
- I try to be loose with the rules; if something stops play for more than 2 mins then I’ll make a quick ruling and move on with the session. I’ll research it later.
- Any of the above is subject to change. Some of the above is intended to be changed.
- Sometimes you’ll just have to trust me.