Three weeks into your voyage,
…you awoke one stormy morning to shouts and bright lights. Gathering some gear you rushed to the top-deck to find the crew locked in battle with invaders clothed in black head to foot except for their shoulders, which shone as brilliant blood red in
the blazing firelight. The deck was almost destroyed by the flame-engulfed sails and masts.
As you wade into battle, you see Rory fighting back to back with Priest, hacking away with Bessie as if harvesting a crops, while Priest calls the surrounding flames to him, gently, as if protecting a lost child, only to unleash it back upon his assailants as two great fiery whips, his gold-fire eyes alight with vengeance.
As you prepare to assist your companions, you are assaulted by an overpowering acrid stench. From each side of the ship you see huge figures climb over the railing onto the main deck. As you watch in horror, the main mast seems to collapse upon your two companions in a fiery explosion.
The main deck erupts into flames between you and the monstrosities. Parts of the deck have crumbled beneath the remains of the main mast, blocking your advance to your foes.
As you rain down spells and ranged fire upon the aberrations you see some activity within the engulfed main deck. A small lone figure rushes the nearest monstrosity only to fall one deck
below as the running boards crumble beneath it, causing more damage in it’s wake. As the figure falls, you realize that it’s Rory, throwing his axe Bessie in a final attempt to bring his foe down. You watch helplessly as Bessie bounces off it’s target, the favored weapon of Rory lost in the chaos. A prone figure, seemingly Priest, stirs within the fire, clawing it’s way towards you slowly, obviously in great pain.
Again you attempt to mark your targets, though you are unsure if you are making progress or just making them angrier. As the nearest comes into range to use it’s immense appendages upon you one of your companions yells, “It’s an illusion! It didn’t fall below like Rory!”
Suddenly suspicious, Geraldine climbed the Aft-castle, attempting to peer through the smoke and fire. Far off to the forward-port side of the ship she noted a warship flying colors associated with the Isle of Tiernan. Strangely, it didn’t appear to be heading towards your merchant ship.
Looking aft, Geraldine sees another ship extremely close, a lone figure on the foremast, obviously casting an incantation. “Caster!” she shouts as she draws and lets loose from her longbow, striking her target true. The lone figure, clothed in white, continued on, ignoring the painful arrow.
Alas, the next thing you remember is waking up upon a lone beach, still within the darkness of night. The air hums with power and smells of ozone. You look about and realize you are on a small island, within the Eye of a storm, obviously powered by Corruption.
You are not safe here…
After finding your companions safe, you make preparations to scout the rest of the island. Unfortunately, there seems to be only one path from the beach, nestled between steep hillsides covered in obsidian and palm trees.
A lone scream breaks the silence as you suddenly become aware that there was, indeed, nothing but the ocean and the wind…nothing, save yourselves, seemed to be alive on this island.
Gathering torches and what scant supplies you can find from some nearby wreckage, you travel deeper towards the center of the island, up a narrow sand filled path. Vague, silent humanoid shapes become apparent ahead. All at once you are suddenly surrounded by creatures that should not be.
Immediately, Priest springs forward, calling fire to him and redirecting it outward to ward off the undead. The monstrosities advance, seemingly unaware or unaffected by the holy fire called down upon them.
“Thees’ ’deadar’s aren’ normal!” shouts Rory in answer to Priest’s rapidly moving hands. “Bash’em down!”
You quickly dispatch your foes and follow their path, back up the trail and curing towards the west. You come upon a clearing at the top of the hill. Ancient columns with strange writings adorn the clearing, constructed with an organized purpose. More abominations block your way as you see, further south, a set of four obelisks surrounding a large brazier.
You notice two additional hooded figures near the burning fires which glow with a strange greenish aura. But, that’s not what causes your breath to stop in your chests.
Accompanying the hooded figures you see, floating by their own power, two immense statues of stylized winged humanoids, their faced uplifted in song. You soon realized that these statues, seemingly made of porcelain, is what causes the air to be energized as if within a lightning storm.
Your are suddenly faced with more undead minions, some of which are streaming out from a nearby doorway near the brazier. A large skeleton clad in ancient armor brandishes a longsword of superior quality approaches you.
Many more follow behind their leader.