Time Enough for Sleep in the Grave...

Previously in Arboria

  • The party decided to proceed north through the center of the area, avoiding the pressure-plate filled circular.
  • Many strange traps and situations were encountered; a steam filled room with a pair of shocker lizards, a vaulted room with statues on opposing sides where the room itself would quickly invert, causing the statues to pummel the party; a listening chamber where all the sounds in the underground temple could be heard, protected by incorporeal undead.

  • Eventually, the party reached the High Abbot’s Chamber. There, a strange contraption that looked like an automated anvil and hammer was found. Laying across it was a skeleton with a crushed skull. Pining away at the remains was a homunculous, crying for it’s long dead master. Zhevon captured the critter in his cape, and then proceeded to test out the newly acquired machine.
  • A small splatter of blood later, Kima and Yonik discovered some treasures laying about the room. The skeleton had a magical, cursed, gauntlet made from Cold Iron. Yonik found an incomplete sculpture of an owlbear, and a small plaque of obsidian with the final words of the Abbot.
  • Zhevon, not satisfied with his earlier tests, proceeded to use the cursed gauntlet to ‘acquire’ some Cold Iron for later usage.
  • Following the double doors from the Abbot’s quarters to the east, it lead to a hallway that went south to the previously found circular chamber of plates. Northward, the passage turned a corner and lead to another secret door.
  • Zhevon opened the door and immediately closed it. Beyond the door the party could see combatants that were prepared for them.
  • These humanoids didn’t look like they had skin. Their muscles were black and where tendons would be it was a lighter shade of grey. Their eyes were wide, unblinking and glowed red like smooth blood-colored gems. Each bore some type of a strange crossbow that glowed.
  • Upon closing the door, the party then decided that perhaps a re-grouping was in order. They encamped upstairs in a hidden chamber that was at one point the monk’s quarters.

What do you do?


Dorgrim Dorgrim

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.