Arboria

A New Beginning

(LONG) Unfortunately, I have not been keeping up with the Adventure Blog so I will “paraphrase” what has happened since the last post:

  • The party made plans to subvert Kreeds holding on the town in an effort to gain backing for his removal. This included setting up a small inn far outside Ravenbrook yet close enough for lumberjacks and dwarven workers/patrols from stopping by for a pint.
  • The inn soon grew to a small outpost. Dwarven workers were repairing the roads, building new ones to the monastery and through the forest. A dwarven blacksmith soon set up shop near the inn since it was a good location proximity wise to the ongoing repairs in the region. Also, it’s outside the taxation of Kreed’s Lumber Consortium.
  • Kreed decided to ‘play nice’ and offered the party merchant membership to the high market for any of their ongoing construction needs. This led the party to meed with Harg, the halfing in charge of regional business permits.
  • It was made known to the party, via several different persons, that Harg has no love of Kreed. Subtly, Harg slipped a note among the permits and handed them off to the party. The note said that Harg would observe and that the party should ‘be ready for anything’. Simply put, Harg needed to see if the party would be strong enough to stand up to Kreed.
  • Eventually, the party was invited to the High Market area and were offered to bid on a house that had recently become available. A seemingly large mansion. There were a few other prospective buyers and the party learned that at least one of them was not really a merchant or wealthy individual.
  • Harg let the party enter the dwelling, asking pointedly “Are you ready?” thus alerting the party to Kreeds final plan; an abmush.
  • Inside the large house the party met Overboss Paydem and some cronies. Paydem exhibited glowing tattoos that seemingly allowed him to wade into battle with various powers unaided by weapons or armor.
  • Zhevon quickly used Darkness upon himself, thwarting the ranged attackers that opposed the party. Yonik worked the cronies while Battalacus focused on Paydem. Kima assisted Yonik with a target, then moved in with Battalacus. Both Kima and Battalacus managed to land successive critical hits that split Payem in twain.
  • The rest of the attackers were quickly cut or chased down. When the party exited the building, parts of the town and forest were ablaze. Surprisingly, citizens were working in coordination to resolve the new threat.
  • The fires were set at the command of Kreed with the intent of destroying what he could not have. As a result, several buildings were lots in Ravenbrook, and representatives of the Greenfire Druids informed the town that logging was no longer permitted by the command of the Fey that dwelled within the forest.
  • The Greenfire Druids worked with the town of Ravenbrook as intermediaries for the Fey to convey messages. The response was always the same: Do not trespass off the roads within the forest or feel the wrath of the Fey.
  • Zhevon came up with the idea of perhaps seeding local areas with Aliantha seeds in the hope that the recuperative berry-bush would flourish. Geraldine teamed up with a local ranger to help the Greenfire Druids in anyway that she could. Ezekiel kept to the town and began ingratiating himself as a representative of the party to the remaining ‘upper class’.
  • The region began to rebuild. The Imperium opened up Mithril trade due to failings in the war. It was their hope that more equipment could be made or developed for their use in the war. As a result, dwarven Adamantine and Elven Ironwoods were also introduced into trade. Thus, magical equipment began to flourish.
  • Ravenbrook began rebuilding. Mystics of Dyna built a small structure and made their services available with the increase of magical item creation. Farms began to pop up in the surrounding foothills, which soon brought in a small halfling community. Discussion of how the town should be run was brought up and it was decided that Ravenbrook would be ruled by Council.
  • The Council was made up of the Sheriff (police), Harg (merchants), Lady Cirthana (religions), Vade (arcansists, never shows up to meetings) and two other local persons that will soon be elected.
  • Six months has passed and the party has acquired new powers and equipment. Kima, in her prepartions for creating magical items for the party, learned there was a cult of mages that were rumored to be in a ‘nearby’ tower, Crystalwick.
  • The party decided to accompany Kima for various reasons (if nothing to get out for some excitement). Along they way they encountered a small empty town devoid of life. Within the town, there was no life, no people, no bugs…nothing. 100’ beyond the town the party found what looked like intricate castings of wildlife made from iron. It’s beleived that perhaps all life within the town was transmuted into iron but, where the occupants of the town was it is not known.
  • Also within the town were three areas of concentrated Corruption. The party traveled onward not knowing what else to do for the small town. That night, Drolems were heard in the town. Not being too far off, Kima approached the town and observed a single Drolem silently in place over the areas of Corruption. After about an hour, the Drolem then slowly floated upward without sound…the Corruption was gone.
  • Eventually the party reached the mountain where the Crystalwick tower, or the remains of it, could be seen. Being an old dwarven trade route, Battalacus looked about for wrought stonework and discovered an old abandoned guard post hidden within the rock itself. Finding nothing substantial, they moved on up the path.
  • After a short time of travelling the switchback road, it then turned deeper into the mountains and seemed to enter a gully-like region. Shortly, they encountered a rough but well made blockade across their path: A tollbooth run by a somewhat agreeable Fire Giant that demanded a paltry fee of 200sp each.
  • Barter and bribery were attempted but the Fire Giant was adamant in his required fees. Kima paid for the party and they continued onward.
  • Several hours later Zhevon felt the hairs on the back of his neck tingle, a sure sign that they were in danger. With barely the warning leaving his lips the party narrowly avoided boulders from the heights.
  • Immediately after, they party was ambushed by an Ogre Mage which cackled in glee with a voice that reminded them of the Fire Giant. The Ogre Mage used various powers to gain an advantage over the party, including flight and invisibility.
  • Growing impatient with the party’s resistance to its attacks, the Ogre Mage made a last attempt to at least kill someone but the party was ready for him. Zhevon, having started his experimentation with mutagens, managed to quickly outflank the Ogre Mage while it concentrated on Kima.
  • The party eventually beat the Ogre Mage into a bloody pulp and continued on their way, finally reaching the remains of the tower Crystalwick.
  • It was immediately apparent that there was a recent battle with Eldenfell forces; small craters were found on the walls of a nearby structure to the ruins. Dwarven and Elven corpses were scattered just outside and within the stone structure. It appears they were part of a mercenary group and not affiliated with any specific government.
  • The party finally found a way inside the ruins after the main doors refused to co-operate. They encountered a confused and partially enrage Ettin which seemed to be a survivor of some type of medical experimentation. He led the party through the inner ruins to the front door and managed to open the main doors.
  • After the Ettin ran off home, the party turned to look at their surroundings. They were in a very…very…very large room that contains what looked like a battle wagon. Not small like a chariot but having the same principle. There would be a protected driver with the wagon carrying at least twenty troops into battle.
  • It was then that the party realized that perhaps those troops were still lurking nearby, as they then noticed ghost-like figures taking up positions and readying for an attack.

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Dorgrim Dorgrim

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